![]() Keep at least one diplomat in a position where he can be quickly recalled.ġ) The country you "Rivalled" will immediately hate you.Ģ) Send them an insult if you want, write "Come at me, Bro" on it.ģ) AI country sees you have no army and no allies and will usually immediately declare on you without calling any friends.Ĥ) Offer an alliance to the countries you improved relationships with in 3). You may wish to wait until it is not Day 1 to do this, but after relations with the countries in 3 have improved somewhat, if they are not friendly.Ħ) If a diplomat is available, fab a claim in your rival. At least one is required but this is rarely an issue.ĥ) Check for a nation that is directly touching you that your world powers cannot core any of. So avoid it until you are a more advanced player.Ĥ) Improve relations with the powers you scouted in 3). If you are not the same religion, "Come at me, Bro" may backfire in your face unless you fully understand why this works. ![]() They need to be friendly or neutral at worst. If you have to use one touching you, you can, but it is risky. If you are blessed with a richer OPM that has a capital Fort, this will help you somewhat, but isn't necessary.ģ) Scout the map for the world powers near but not directly touching you. You heard me.Ģ) Any Fort that isn't on your capital needs to go as well if you are a small non-OPM nation. What if I told you that even an abominable start like this can be turned on it's head swiftly and with alarming regularity? It can with this handy guide.ġ) You have a tiny army that isn't going to get much done, sell it. Imagine the worst possible start, a 1/1/1 development province in the middle of Europe, surrounded by enemies. Are you struggling with getting established as a tiny nation? Are you up for some extreme skulduggery? Are you simply new and want an easy to do list for getting started in the game as a small country? This is the guide for you.
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